A hardware accelerated tile-map rendering solution running at O(1) speed. It smartly makes use of a full-screen fragment shader to sample tiles on a per-pixel basis.
Tristeon 2D is a work in progress 2D tile-based game engine featuring a highly performant tile renderer, Box2D integration and a level editor.
A custom-made 3D engine built using C++ and Vulkan. This project was created as a learning project, in which I explored physically based rendering and the Vulkan API.
A stylized VR game made in Unity, featuring a variety of mini-games and objectives, which the player finishes to unlock an exciting show.
My first custom game engine, written in C++ using OpenGL. The engine supported features like parent-child relations, phong lighting with directional, spot, and point lights and realtime and baked shadows. The engine was used in a demo game project called Orb.